Monday, October 14, 2013

HE-MAN AND THE MASTERS OF THE UNIVERSE #4-6


***SPOILERS***

He-Man and the Masters of the Universe #4-6 (DC) are written by Keith Giffen and illustrated primarily by Pop Mhan. Here, He-Man tries to rescue Teela and Adora learns the truth about her past.

Well. They couldn’t get rid of the classic vestiges fast enough, could they? Doing away with the classic He-Man outfit and Power Sword is pretty stupid on its own, but this sin is compounded in that the replacements are incredibly awful. He-Man’s new outfit looks like something Tony Stark would have come up with if he lived in the Gears of War universe. Never mind that we all know that He-Man’s not supposed to wear pants; the last time he wore pants, we got Space Ponytail He-Man, and look how that turned out.

The new Power Sword is just as bad. A forced attempt to match the sword to the chest armor results in the most ill-conceived cross-guard ever – you wouldn’t be able to use that sword without gouging your wrist to the bone or losing some fingers. But don’t take my word for it; look at the illustrations in these issues – it’s such a stupid concept that Iron Pants He-Man can’t even be drawn holding it believably.

What’s also remarkable is the fact that this style change was tacked on after the initial redesign: check out the before-and-after of the cover for issue #4:




Because why would we ever keep something the same when we can make it stupid? Ugh. Let’s move on.

This series is so much more tolerable when Teela and He-Man are apart and we don’t have all that god-awful bickering, although Giffen puts dumb chit-chat in the mouth of nearly every character. Based purely on their dialogue, the supporting Heroic Warriors are completely indistinguishable from one another.

Bickering aside, though, the writing’s really not any better. The plotting is a mess. Giffen makes some needless and stupid changes to the Adora backstory (and hell, with DC being what it is these days, I wouldn’t be surprised if they trotted out some Adora/Teela homoeroticism down the road). There’s a lot of farting around with “secrets” most readers have known for years. And why is the Sorceress just now getting around to dropping all this knowledge on everybody?

Like much of this series, the climax in issue #6 features a lot of pointless talking and not a lot actually happening. Hordak’s speech is ridiculous. What is he doing? What is his plan? Does he even know? I guess it really doesn’t matter, because Iron Pants He-Man doesn’t ever actually do anything – he’s just another guy.

I’m not through. Having slogged through all the yammering in the first eight pages of issue #6, I flipped to page nine, blinked, and uttered a blank-faced “Really?” Here, abruptly, without any lead-up or logic or dramatic effect whatsoever, in a single page that perfectly symbolizes precisely what he’s done to this property, Giffen destroys Castle Grayskull. Jesus, Giffen, what the hell? Did one of your children get beat up by a bully in a He-Man shirt twenty-five years ago? 

I said last time that you can’t trust Giffen with the Masters of the Universe property because he obviously doesn’t like it or care about it on its own terms, and he continues to prove that this is absolutely true. It’s kind of amazing, really – in a little over a year, DC and Giffen have managed to trample over the established personality of nearly every character and kill off the Sorceress and several minor characters, He-Man’s secret identity, his classic costume, the classic Power Sword, Castle Grayskull, and the very premise of the franchise.* And in just six issues of the monthly, they’ve obliterated all the setting that made Masters of the Universe what it is.

Everything Giffen does is cheap; nothing is paid for, nothing is earned. He walks away from this smoking, rancid wreckage of an arc leaving us with the scenario of a band of heroic rebels hiding out and fighting the Horde. That’s right, Giffen’s turned it into She-Ra: Princess of Power. All we need now is frigging Loo-Kee (oh, and She-Ra; despite what the cover to issue #5 might lead you to believe, there’s no actual She-Ra here anywhere).

If there’s any light at the end of this trainwreck-filled tunnel, it’s that Giffen’s not writing the next six issues. Storywise, I don’t know how much of this disaster is Giffen and how much is DC’s powers-that-be, but either way, it’s hard to imagine that Dan Abnett can do any worse.

So remember, kids, just because it says “He-Man” on the box doesn’t mean there’s He-Man in the box.

RECOMMENDED AGAINST


*Here’s where we’re at right now on the original** premise:

“I am Adam, Prince of Eternia and defender of the secrets of Castle Grayskull. This is Cringer, my fearless friend. Fabulous secret powers were revealed to me the day I held aloft my magic sword and said, ‘By the power of Grayskull! I have the Power!’ Cringer became the mighty Battle Cat, and I became He-Man, the most powerful man in the universe. Only three others share this secret: our friends, The Sorceress, Man-At-Arms, and Orko. Together, we defend Castle Grayskull from the evil forces of Skeletor.”


**Obviously, by “original,” I mean the Filmation mythos with Adam and Randor and everybody else, as these comics clearly have never had a thing to do with anything pre-Filmation.
 

Monday, October 7, 2013

INTO THE LABYRINTH by Margaret Weis and Tracy Hickman



Into the Labyrinth is a 1993 fantasy novel by Margaret Weis and Tracy Hickman, the sixth in the seven-volume Death Gate Cycle. Here, Xar, on Abarrach to learn necromancy, sends Haplo’s ex-lover to kill him.

There are some serious and damaging problems here, the likes of which we haven’t before seen in this series. First, Xar does not live up to his billing. Rather than the wise patriarch of a proud people, this is an insecure, short-tempered leader of a cult of personality with dumb-as-rocks followers (this effect is compounded by the tiresome Marit), and sometimes, frankly, Xar’s kind of an idiot. This makes it hard to take him seriously as a credible threat to any faction, and it detracts from his character arc of growing obsession.

Far too much time is spent with the Pryan crowd. It seems like the authors felt obligated to get Pryan back into the story, even though there was really no pressing reason to. I, for one, didn’t need to see these folks ever again: they squabble like little kids every chance they get. This, coupled with the preponderance of recap provided, may lead the reader to skim a significant number of pages.

There are issues with the Labyrinth, too. For one, it makes no sense for Haplo to think that his child might be in a city near the very beginning of the Labyrinth. There are also significant inconsistencies with the use of magic, particularly concerning the fact that the Patryns, who can magically multiply their weapons and food stores, always seem to be scraping by.

There are some lesser problems. We could have used more from Samah, and less sentimentality from the authors, including but certainly not limited to all the hand-holding and Kumbaya-singing on Arianus well after the resolution of those storylines in The Hand of Chaos (the reader is given to believe this is included because the activation of the Kicksey-winsey is significant, but nothing of consequence is done with this plot thread).  

It’s not all doom and gloom, though. There’s a lot of action here, and it’s handled well. Alfred receives some of the development we’ve been waiting for since Serpent Mage. The authors also do a surprisingly good job of explaining and incorporating Zifnab, the walking deus ex machina, into the world. With the exception of all the bickering on Pryan, the authors keep the pages turning.

It may set things up nicely for the conclusion, but Into the Labyrinth itself is a weak entry in the series.

TAKE IT OR LEAVE IT

Monday, September 30, 2013

ONE DAY IN THE LIFE OF IVAN DENISOVICH by Aleksandr Solzhenitsyn


One Day in the Life of Ivan Denisovich is Aleksandr Solzhenitsyn’s groundbreaking 1962 novel about life in a Soviet labor camp. I read the Ralph Parker translation.

Solzhenitsyn takes the reader through Shukhov’s everyday activities, including all things mundane, as well as into the prisoner’s mindset, illuminating a number of interesting and surprising attitudes. All this is done with the extensive detail of personal experience, which makes One Day immersive and compelling. The novel builds slowly and steadily before making a rather sizeable impact upon its conclusion.

One Day is a short novel, and yet Solzhenitsyn does an excellent job of depicting not only Shukhov’s personality, tenacity, and attitudes, but also, in sketches, those of many others in his squad as well as their interactions. Solzhenitsyn’s breath of life in these characters helps the reader invest in all their fates.  

In short, One Day is a stark look into an important part of twentieth-century history as well as a well-told account of humanity’s aptitude for both cruelty and survival.

HIGHLY RECOMMENDED